

Overall, I've had a good time with SMBF and I totally recommend it as a casual experience, but be adviced that deathless achievements are much, MUCH harder than the ones in the original SMB. "I cooked another torture to the body, hell yeah!

But this won't stop the masochists, will it?ĥ:44 - Straight Jacket Girl (The Clinic LW)Ĥ2:01 - Psychopharmacology Boy (The Clinic DW)ġ:07:59 - Heat Death Girl (The Other Side DW)ġ:19:44 - Page Fault (0XDEADBEEF) Save Cancel Until I finally figured out a way to readapt it by burning time of the previous chunk. First, you dont always have to use Meat Boy as your. Lastly, level 5 on Glitch World was almost impossible to beat deathless since the cycle on one of the chunks were consistently broken, causing my death. Whatever the case would be, Super Meat Boy Forever does have a couple of improvements from the first game. For some LWs it took me literal minutes to get a successful deathless run, while some DWs like The Clinic or The Lab where absolute misserable experiences. The difference between Light Worlds (LW) and Dark Worlds (DW) is staggering. In terms of difficulty this one was definitely harder than the original SMB and one main reason is the punishing nature of autorunners, where a mild mistake can cause everything to fall apart. I cooked another torture to the body, hell yeah!Īn amazing hardcore autorunner that sadly had some inconsistencies the further you went due to cycles being broken. In addition to the simplified auto-running mechanic, Super Meat Boy Forever also features a form of procedural generation, with each stage comprised of several small chunks stitched together.
